Tuesday Night D&D Adventurers League

$20.00

Grab your rations and sharpen your dice—Tuesday nights are for legends.

This weekly Dungeons & Dragons Adventurers League session kicks off Season 5: Storm King’s Thunder, beginning with the treacherous (and beloved) Black Road module. Giants stir. Trade routes burn. Fate awaits.

Adventurers League is an official, drop-in style D&D program where you can come solo or bring a friend, jump into a structured campaign, and make new friends at the table while your character’s story grows week to week.

Details:

  • Load-in begins at 5:30pm

  • Adventures begin at 6:00pm sharp

  • 18+

  • Sessions run 2–3 hours

  • Tables limited to 6 players per session

Other Information:

Walk-ins are welcome, but online tickets are preferred. This is a recurring weekly event, and while consistency is encouraged, you’re not locked into the same table week after week—play how your story unfolds.

Whether you’re a battle-hardened hero or rolling your very first character, come ready to roleplay, roll initiative, and maybe—just maybe—survive the Black Road.

(No promises. The dice decide.)

Dates:

Grab your rations and sharpen your dice—Tuesday nights are for legends.

This weekly Dungeons & Dragons Adventurers League session kicks off Season 5: Storm King’s Thunder, beginning with the treacherous (and beloved) Black Road module. Giants stir. Trade routes burn. Fate awaits.

Adventurers League is an official, drop-in style D&D program where you can come solo or bring a friend, jump into a structured campaign, and make new friends at the table while your character’s story grows week to week.

Details:

  • Load-in begins at 5:30pm

  • Adventures begin at 6:00pm sharp

  • 18+

  • Sessions run 2–3 hours

  • Tables limited to 6 players per session

Other Information:

Walk-ins are welcome, but online tickets are preferred. This is a recurring weekly event, and while consistency is encouraged, you’re not locked into the same table week after week—play how your story unfolds.

Whether you’re a battle-hardened hero or rolling your very first character, come ready to roleplay, roll initiative, and maybe—just maybe—survive the Black Road.

(No promises. The dice decide.)